Armiger Helverins

It’s been a bit since I posted! Mostly because I spent a good little bit just chugging away at Yet More Skitarii, which are neither very motivating nor, after the first batch, very interesting to look at.

But now I’ve jumped on the Knight bandwagon, with some Helverins to add to my AdMech force.

Love ’em! I’ve got a box of Warglaives in the mail as well, which (with the addition of probably a squad of Infiltrators) will bring my AdMech force to a comfortable 1500 points, ready to relax a bit like the Marines are.

So why are the Knights in the same colors as the Dunecrawler? Surely a Knight Household would proudly display their own heraldry!

Holmsian answer: During the evacuation of Gryphonne IV, a small contingent of knights from House <<expunged from Gryphonne IV records>> made it aboard the fleeing Ark Mechanicus. Sadly, it came to light that some of their number felt that the destruction of the forge world relieved them of their obligations to it. A minor mutiny was swiftly quelled, and rather than risk further trouble in a dangerous situation, the survivors were data-tethered and their war machines painted in the forge world’s livery. Desperate times call for desperate measures…

Doylian answer: I wanted to paint more stuff in the Dunecrawler’s scheme.

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Magore’s Fiends

I finished up my 5th Shadespire warband the other night, Magore’s Fiends:

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And I’m really pleased with how they turned out. This is more of me exploring very subdued color schemes, plus being contrarion and, for example, avoiding the single most iconic color for this army except for minimal spot coloring. I did the skull pits on the bases in “GW spooky ghost turquoise” (TM) instead of the studio lava effect to contrast the very warm color palette on the models themselves with some coolness – plus ghost pits are much more in-setting for the city of Shadespire itself than lava fissures.

I’m also really looking forward to using these guys in game. They seem to combine the straightforwardness of Orcs with the (for lack of a better word) reliability of Stormcast – Magore isn’t nearly the unstoppable beast Gurzag is (but then again, who is?), but none of the members of the group are as scrubby as Hakka or Basha.

Shadespire Terrain

I finished up those walls for Shadespire. Rough and ready to be sure, but they look good on the board and didn’t cost nothin’. They also fit into the core box (just!) so I don’t need to worry about transport solutions.

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Considering how easy they were to make and paint up, I sort of wonder why I didn’t earlier. The blocked hexes are a bit hard to keep track of, in demo games especially, so having something visual will (I hope) help a lot.

Shadespire: Bashing Up Some Terrain

‘Cause why not? I realized I have a mess of foamcore scraps, bits of plastic plate and so on, and decided to make up some quick and dirty walls for Shadespire.IMG_6388IMG_6389

Not as pretty as some of the 3D printed stuff one sees (or even what I’ve seen made with the box of AoS hero bases), but they’ll look fine when painted up and “free” is hard to beat!

On the workbench currently I have 3 more Skitarii which should be finished tonight or tomorrow, I have Magore’s Fiends and an Enginseer in the spray box, and sprues for 10 more Skitarii on the table as well. Should keep me occupied until the money frees up to get a copy of Know No Fear to bulk out my Marines!

Inquisitor’s Retinue: Tempestus Scions

As you saw in the last post introducing my tournament army, I’d originally planned to field a few guardsmen I had lying around as Acolytes to fill out a cheap little Vanguard detachment for my Inquisitor (on account of it’s the easiest way to field one with the new guidelines in the FAQ), but the anal-retentive part of me got a bit bothered that standard lasguns are not, for whatever reason, legal kit for Acolytes.

So, I bought a box of Tempestus Scions*.

fullsizeoutput_3ca6The anal-retentive part of me is still twitching its eye a little bit, as Acolytes still just have the 5+ save and 4+ BS of guardsmen instead of the improved stats of Scions, but oh well.

I again chose a muted scheme so they wouldn’t clash with either of the other paint schemes in the force, and after a bit of pondering decided to go with something downright realistic, especially for the desert-themed table I have.

Next I’ll finish a few extra Skitarii I have on the bench, then paint up Magore’s Fiends for Shadespire which I picked up the other week.

*On the name: Being on the grognard-y side, I originally scoffed at the renaming of Stormtroopers to Scions, but recently I remembered something from my youth in the 80’s when Star Wars was big. Whenever we went to our cousins’ house and played Star Wars, we were informed that the white-armored action figures were “called Star Troopers in our house”. Being like 8, this upset me because it wasn’t their real name, and it being the Midwest and our family being very conflict-avoidant, nobody ever explained to me that it was because my aunt was Jewish. Which, now, I can see the point – no need to trivialize and normalize literal Nazi terminology if you can avoid it, y’know? Now I don’t think what was GW’s main reason for the name change (the whole copyrightable aspect is big for them), but part of me hopes it was just a little bit. So Scions they are.

The Gryphonne Crusade

I’ve got my army all painted up for our little local tournament in Nagoya next month – the 1500-point Gryphonne Crusade, fully FAQ compliant and everything.

The core is a Battalion from the Scythes of the Emperor: The Captain and one of his Lieutenants, two squads of Intercessors and one of Scouts, a Redemptor and an Ironclad.

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Intercessors are always solid, and the Captain plus the two Dreads, while they’ll have to walk across the field to punch the enemy, will be a real handful once they do.

They’re supported by a Patrol of Gryphonne IV Remnants: the Domina, a squad of Rangers with Arquebusiers, a squad of Vanguard with just radium carbines, and of course the Dunecrawler.

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The Dunecrawler (and its neutron laser) is really the star of the show here, although the snipers are always a pain. The Vanguards are basically along because I had the points to spare, although for their points they have an impressive threat range and put out a lot of firepower.

Last is the Inquisitor and his little Vanguard, commandeering the Scouts’ Razorback for a little more anti-tank punch for the army (and so the Inquisitor and his Acolytes don’t need to take up 4 unit drops to deploy). There’s a daemonhost lurking nearby as well…

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(We need to say the lasguns are an unusual pattern of hotshot lasgun, since Acolytes’ wargear choices are weirdly limited that way.) Really just an Inquisitor / Daemonhost delivery system, although as I say the lascannons help shore up a fairly weak AT game in the army as a whole.

The whole army has a respectable 9 CP which in the past has been just about right, and since I’ll be taking the Domina as the Warlord with the CP-recovery trait, I should have enough to be safe. I think it’ll be solid – there’s really nothing flashy in here, just a solid core of troops with boring-but-reliable armor in support, plus the Inquisitor basically just for fun. We’ll see how it performs on the field!

40K: Fluff Bomb

Come May, here in Nagoya we’re having our annual “NagoyaHammer” casual 40K tournament, and I wanted to take part with my (probably extremely sub-optimal) allied Marines / AdMech list, and also include Eisenhorn, since I went to all the trouble of buying and painting him up. As I mentioned back when I started painting my AdMech, I got it in my head that this would be a crusade to reestablish the Gryphonne IV forge world, supported by the Scythes as repayment for saving the chapter with a Primaris infusion.

Bored at work (when, frankly, I should have been working), I wrote up a fluffy explanation of the situation, and since all the principal actors are now painted, here it is for the world – or, at least, the half-dozen people who look at this blog, heh.

LET IT BE KNOWN that the Scythes of the Emperor have recognized the resurrection of their chapter with an infusion of Primaris space marines by the Adeptus Mechanicus as a debt that cannot be ignored, and have, as repayment of that debt, launched what shall heretofore be known as the Gryphonne Crusade to assist the Gryphonne IV Remnants (with whom the Scythes have a particular solidarity in the shared experience of the loss of a homeworld to the Great Devourer) in scouting out, conquering, and founding a new Forge World at an appropriate site.

Praise be to the Emperor! Praise be to the Omnissiah!

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Principal Actors

The forces of the Scythes of the Emperor have as their core the 2nd (Battle) company led by Brother-Captain Fentius Jorr, while the forces of Gryphonne IV consist of the 1st Cohort (Expeditionary) of the forge world’s single remaining Macroclade, under the command of Domina Vishti Ramh X10C5. The Crusade is accompanied by Inquisitor Harken Alford of the Order Xenos and his retinue, on his own recognizance.

In the relatively short time they have been fighting together, Brother-Captain Jorr and Domina Ramh have developed respect for each others’ strengths—Jorr as a seasoned and powerful front-line fighter, and the Domina as a bona fide tactical genius—and find that they work well together, both on the battlefield and in the Chamber Tacticum. The Brother-Captain’s fiery zeal for the Crusade (he was one of its first and most enthusiastic proponents in the Chapter conclave) is tempered by Rahm’s rather more detached nature, while at the same time it cannot be denied that his fervor energizes her and the forces she commands, helping to overcome the sometimes too-careful conservatism her position as marshal of some of the last forces of Gryphonne IV has instilled in her. Inquisitor Alford’s presence is tolerated with unease at best by the Domina—she suspects, with a calculated accuracy rating of approximately 76.3%, that the Inquisitor would balk at (53.8%) or even interfere with (22.5%) the re-foundation of Gryphonne IV on the basis of xenotech findings, something which she herself sees as a distinct, and not unwelcome, possibility. She also suspects, with a calculated accuracy rating of approximately 92.8%, that this is in fact the very reason Inquisitor Alford attached himself to the Crusade. For his part, while Brother-Captain Jorr is privately not entirely fond of some of Alford’s more unorthodox methods, he is pleased at least to have a reliable psyker along, as the Scythes’ newly-reestablished Librarium did not yet have enough members to spare any for the Crusade, and he respects the Inquisitor as a dedicated agent of the Imperium who has proven ready and willing to put himself (and the troops he commands) in harm’s way in the Crusade’s battles.

Brother-Captain Jorr, when the Warlord, uses the Iron Resolve or Champion of Humanity Warlord Traits.

The Scythes of the Emperor, as an Ultramarines successor chapter, use that chapter’s Tactics.

Domina Ramh, when the Warlord, uses the Monitor Malevolus Warlord Trait.

The Gryphonne IV Remnants use the Graia Dogma to reflect their dedication to the Crusade.

Inquisitor Alford uses the rules for Inquisitor Eisenhorn.