Magore’s Fiends

I finished up my 5th Shadespire warband the other night, Magore’s Fiends:


And I’m really pleased with how they turned out. This is more of me exploring very subdued color schemes, plus being contrarion and, for example, avoiding the single most iconic color for this army except for minimal spot coloring. I did the skull pits on the bases in “GW spooky ghost turquoise” (TM) instead of the studio lava effect to contrast the very warm color palette on the models themselves with some coolness – plus ghost pits are much more in-setting for the city of Shadespire itself than lava fissures.

I’m also really looking forward to using these guys in game. They seem to combine the straightforwardness of Orcs with the (for lack of a better word) reliability of Stormcast – Magore isn’t nearly the unstoppable beast Gurzag is (but then again, who is?), but none of the members of the group are as scrubby as Hakka or Basha.

Author: chubugamer

I'm an American who has been living (and gaming) in Japan since the mid-90s.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s