Trip Report: February Nagoya Games Day – Advanced Space Crusade!

On February’s game day in Nagoya, a friend and I herded a bunch of interested parties / guinea pigs together and had a big old multiplayer participation game of Advanced Space Crusade, that 1990 gem with the Scouts and Tyranid Warriors, D12’s and funky map boards. And it was a heck of a lot of fun.

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The way ASC works is you have between one and three “flanks of attack” into the Tyranid hiveship, and on each flank the Marines explore, fight battles and so on. Since there were four players plus one GM (me) we just had two semi-independent one-flank battles (possible because two of us have sets, so we had enough map boards to do two battles at the same time), allowing allies to share forces amongst themselves. The Marine victory condition was to win three out of the four major battles hidden in the exploration decks, and the Tyranids managed to win by getting enough reinforcements before the third battle to overwhelm what little the Marines had left after the first two.

Which, if you know anything about ASC (and you probably don’t) probably goes to show just how much I’ve tweaked the game from the “out of the box” experience, which is heavily weighted towards the Marine player, mostly because of ridiculous reaction rules and partly because of Tyranid reinforcement rates that leave them struggling to have enough models to keep up pressure on the Marines. So my main 3 changes are: limiting the number of times you can react during the enemy turn, bumping up Tyranid reinforcement rates, and allowing Tyranids to (for a significant cost) bring in reinforcements during a battle from outside their available pool of blips. It seems to be in a place where the Marines need to be aggressive, both in exploration and during battles, and a bit lucky, to win, which seems OK to me – I’m sort of aiming for Space Hulk levels of challenge.

(If anybody interested in actually playing the game stumbles across this post, feel free to join the Advanced Space Crusade group (me and two other guys), where I have files with all my house rules in them posted.)

Shadespire: Garrek’s Reavers

It took me a bit – I was singularly uninspired, and generally hate painting skin to boot – but I finally finished these fine fellows up last night.

Trying some different skin tones helped a bit, but still – these guys make me not very excited about collecting the Dwarf warband.

That leaves just the skeletons of the 4 warbands I own, but before that I want to paint up the Redemptor I got for my Marines, and put some more paint on my rapidly-growing collection of MDF terrain for 40K.

Trip Report: November Nagoya Game Day

Sunday was game day for the Nagoya Miniature Games Club, and a good time was had by all. I brought my Scythes for two games, one matched play at 1200 points and one open play at 60 power, and I’m here to tell you I didn’t really notice any difference. Definitely good fun, though.

I brought a Spearhead and a Vanguard detachment, with:

-Gravis captain (Warlord trait: the +1W and feel no pain one, which is nice because I don’t have to worry about forgetting to use it so much – although I did forget to FNP about half the wounds I took all day)

-Primaris Lieutenant with Power Sword

-Ironclad dread with Hurricane Bolter and Chainfist

-Venerable dread with Assault Cannon

-Hellblasters with Assault Plasma Incinerators

-Reivers with knives

-Intercessors (This was the big change over previous lists – swapping out the Inceptors for a full Intercessor squad. All in all, I think it’s a solid choice. For the same cost, 3 times the wounds, and just about the same number of shots at close range, in an edition where the difference between S4 and S5 isn’t as huge as it used to be.)

-Quad Lascannon Predator

My morning game was against a Guard force, and I got tabled-enough-to-be-unable-to-contest-objectives by the end of turn 3. I lost the first turn, which hurt – he was able to deep strike some Scions next to my Predator and neutralize the bulk of my anti-tank ability right off the bat, leaving me without much to do against his tanks but try to run my dreadnoughts across the board and punch them – and, to my credit, I almost made it!

The Manticore was pretty scary too, but I was helped a bit by its lackluster armor penetration. Mostly he was just able to throw lots and lots of dice at me.

My afternoon game was against a mixed Adeptus Mechanicus / Ravenwing force, and I managed a win there. The setup we drew allowed my Captain and Dreadnoughts (well, the one that survived, anyway, but one is enough) to get into close combat, which is often enough to wrap things up for this army. The Reivers also did their job, tying up his Dominus and half his Ravenwing bikers for the first 3 turns, allowing me to worry away at the rest of the bikers unsupported.

The scenario was The Comet from the Open War deck, and I had my Intercessor squad in reserve to move to grab it anywhere on my half of the board – and it dropped at the center point, so I was able to get enough wounds / models onto the objective by turn 5 that he just couldn’t shake them.

I also played my first match of Shadespire during lunch, and it was good fun. My orcs pretty much stomped face on the other guy’s Stormcast – I won the first game 11-0 and the second 9-5. It helps, I think, that orcs (at least when you build your deck heavily with orc faction cards as I did) are extremely straightforward, as indeed you’d hope orcs would be. Just roll up and start pounding face – the only thing I really had to keep an eye on was whether my objectives in hand wanted me to gang up on the enemy or take them on one-on-one, which is pretty easy to manage. My verdict is: A Good Game! I definitely left wanting to play more.

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A very good day, against some fun opponents. Good time had by all.

In other news, I took advantage of Black Friday to order some more hab pods from Sarissa for my 40K table, so that should be arriving before too long. I’ve basically decided to use my winter bonus and speech contest judging pocket money to get myself the Shadespire core set and one of the new easy-build Redemptor dreads for Christmas. Then I might be able to turn back to an on-hold-for-40K 6mm North Africa project we started talking about last summer early next year. But who knows!

A Week Off: Waiting For Packages

I sort of took a week off there, because I was waiting for a package to arrive in the mail and wasn’t feeling my hybrids (mostly, probably, just because I don’t have enough bases for them and so couldn’t “finish” them even if I painted them up). And last night, this came in the mail:

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Yuss, I’ve decided to take the plunge and get into Shadespire. It’s proving very popular over here, especially among Japanese gamers (there’s a Japanese-language edition, and its modest space requirements for play and storage make it a great fit for how wargames are played here), plus I’ve heard good things about the rules. So, I bought a warband, and will probably pick up the starter set with my December bonus, so I can try to pull some of the local English-language crowd into the game. Whee!

Interlude: Games I Play Part III: Historicals

Wow, it’s taken me a bit to get around to writing this one – not least, I suppose, because I’m a relative latecomer to historical wargaming. Coming into miniatures wargaming* via 40K and science fiction and so on, for a long time I had the (pretty common, in my experience) view that historicals would be “boring” because you’re limited to armies and events that actually happened. It’s really only since I came to Nagoya (nearly 10 years ago now) and hooked up with my group here, with its core of very groggy indeed grognards, that I started thinking about historicals as something I’d like to try.

I had a couple false starts, though, and I’m still not what you’d call an active historicals wargamer. Flames of War was very big here 5 or 6 years ago, and I made a start at an American armored rifle company, but I hit the wall I often hit, collecting and painting a fairly expensive and time-consuming platoon, only to realize that I was about a third of the way to actually being able to play a game. The same thing happened with Bolt Action more recently – I have a squad of Germans in my closet all painted up, but thinking about painting two or three more squads, plus some tanks and artillery or whatever, is just draining. (Why didn’t this happen with 40K, you ask? Well, a lot of that is the fact that I started collecting my Scythes with only the goal of playing Advanced Space Crusade in mind, so 5 scouts, 5 tactical marines, a captan and a terminator squad was plenty – but that’s another story for another day.)

What finally got me to take the plunge was 6mm. Epic has always been my great love in the 40K universe, and I’m very comfortable painting up models in that scale pretty quickly – and they tend to be cheap too. So when a friend proved open to the idea of trying Napoleonics in 6mm, I said what the hey and shelled out for a starter army from Baccus. Which, 6mm being 6mm, is plenty for a smallish game for like 5000 yen or so, and dead easy to expand out to the “as much as you’ll ever need” range for just another 5000 – a total outlay that I’m realizing, as I eye a second army for 40K these days, would buy me, like, two carnifexes.

But I digress.

Making a long story short, I ended up with a largish 6mm army of Napoleonic British:

…which, once my friend and I gave ourselves a solid deadline for a game, proved very quick to paint up – I probably did 2/3 of that force inside 3 or 4 months. We don’t play often, but when we do we use Black Powder with the very simple conversion of measuring in centimeters instead of inches, using the same values – and it works a treat for using 6mm armies on a regular 6′ by 4′ board. BP also has the benefit of being written by Rick Priestly for Rick Priestly, which means it supports huge armies and has a complexity that assumes you’ll be drinking while you play.

And, fortuitously, it supports many degrees of “interfacing with the history.” My friend is a massive Francophile, and has collected and painted a very particular historical French army, and always notes which units are which particular corps and so on. I, on the other hand, have collected a “historically plausible British force” and try to keep proportions of cavalry and infantry, and brigade formations, more or less as a real commander might have done, but don’t worry much beyond that. And all the same, we have a good deal of fun.

As for the other big historical wargaming period, Bolt Action is huge here for WW2, but I’ve already discussed my hurdles painting for it in 28mm. I’m also fascinated by Too Fat Lardies’ Chain of Command ruleset, which is as beardy as Bolt Action is cinematic, and has a very very good command and control (or “battlefield friction” or whatever you want to call it), which is very much in my wheelhouse as far as wargame rules are concerned. Alas, nobody else here is particularly interested in trying, but about a year ago I looked at my single 15mm platoon of Americans I’d painted for FoW, and realized that I could rebase them, add maybe a dozen more individual guys (dead cheap from Peter Pig), and have a complete platoon for CoC. Then I realized I could collect a complete platoon of Germans, plus a tank, from the Plastic Soldier Company, for just another 3 or 4000 yen, and suddenly I had two full platoons of WW2 troops in 15mm.

And man is 15mm easy (and cheap) to collect and paint and store. Add the fact that using a 28mm ruleset (like BA or CoC) in 15mm gives you an actually realistic ground scale, and the anal-retentive part of me begins to jump for joy. I even got some terrain, and at some point I imagine I’ll be able to convince someone to trade a game or two of CoC in 15mm with me for something they want to play, and I can actually use these dudes.

So that’s me and historicals. I’m still very much in the dipping-my-toes-in phase, especially since 8th edition pulled me solidly round to 40K for most of my gaming attention these days, but I’m keen on historicals in principle, anyway.

*I should say that I am old enough to have been a teen when Avalon Hill was still a very big thing, and I spent a lot of time in my youth playing hex-and-counter wargames in that vein. Midway and Submarine in particular got a lot of play in my house, in part because of my older brother’s fascination with the Pacific war and such.

The Joys of Color Scheme Planning and Execution

One of the things I wanted to do when I started collecting my Scythes force was have a consistent, regimented color scheme across all squads – the full Codex Experience, as it were – because with my previous attempts at marines back in the day, I did it in sort of an ad-hoc way. I also wanted to improve the “canon” Scythes of the Emperor paint scheme, of which I am not fond, so writing up a quick outline document before I ever touched paint to model was a nice way of killing two birds with one stone. Those Bolter and Chainsword color planning things helped a lot, too, but fundamentally I found having everything all planned out before I even bought a model helped me a lot.

This is the basic color scheme progression. On the left is the basic trooper – black armor with yellow trim. In the middle is the fire team leader (who will lead the second combat squad if the full squad is deployed in this way) with a yellow helmet, and then the sergeant who additionally reverses the shoulder pad colors.

Squad markings are basically codex by the book, save that the fire support chevron is fully filled in to ensure readability of the squad number (and painting over transfers is a massive PITA, I tell you what). The chapter symbol is crossed scythes, but high-ranking individuals and company banners may display a single scythe instead.

Elite troops have white helmets. Originally this would have been 1st company troopers, but this has expanded to include any units which are usually filled by veteran troops. (In game terms, I’ve decided this means anything in an Elite slot – mostly because I wanted Reivers to have white helmets.) (And yes, elite fireteam leaders sort of get lost in the shuffle, but oh well!)

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And finally, officers have red helmets – there are no official markings setting Lieutenants and Captains apart, as it’s usually easy to tell in practice.

I decided not to show company anywhere on the model, because I couldn’t think of a nice elegant way to do it that would preserve the limited palette I’m working with, work on any mark of armor (which ruled out what would have been my first choice, numbers on kneepads), and preferably be something I could do with a decal. So I was pleased to see that a lot of the codex chapters in the, er, codex, just don’t show company colors, and it fits with the Scythes fluff in that they’ve essentially had just the one company for quite a long time anyway.

And that’s that. The ooonly thing I might do differently is look into getting chapter symbols from Shapeway or custom transfers or something – each individual marine’s symbol is wonky in its own idiosyncratic way, sadly. Hindsight and all that!

30-Day Challenge Day 30: Wrapping Up With a Trip Report

Wow, this was a quick 30 days! It helped, I think, that the first 2/3 were packed to the gills with a pretty hectic project.

On day 30 I didn’t paint, but instead went up to Ichinomiya to hook up with a little gaming group they have up here – 5 or 6 guys in a very very tiny plastic model shop.

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I didn’t get a picture while it was still light out, but the shop is literally like 15 feet deep – there’s really only one table big enough for wargaming, but with a small group it probably doesn’t matter much!

I played a fun little 50-power game against the group leader’s Necrons. The more I play 8th edition, the more I think 50-60 points is really a sweet spot. Still a lot of fun, in ways that similarly small games often weren’t very fun in earlier editions, but pretty quick and (and this is my own personal opinion about scale) a better fit for the best-suited-to-skirmish-ness of 28/32mm models.

Next time I think I’d take 10 Intercessors instead of the 3 Inceptors – the latter are maybe a bit squishy to be a lynchpin of a force this small. But the double dreads did as well as ever (although a squad of 6 heavy destroyers will and did mess them up) and the reivers, as always, did the work, tying up his immortals for 3 turns before the near-dead ironclad moved in to help them out. In the end, the ironclad was able to chainfist to death the lord who was carrying the McGuffin and escape from the wrath of destroyers into the safety of combat by the end of the game, giving me the win. It was a close thing, though! A couple luckier wound rolls and it would have been very different.

It was a fun evening, and a good chance to meet some new guys relatively new to the hobby. It’s a bit of a drive up to Ichinomiya from here (about 40 minutes from either work or home on the tollway, an hour on regular roads), but I think I’ll be able to make it once a month or so!

30-Day Challenge Day 19: Game Day!

Today I’m going to kind of cheat and do a no-painting update and share about game day. It was a good day! I had a 100-power game set up against a new member’s Eldar – I was all ready to keep track of a battle report, and then proceeded to get slaughtered. The Ynnari’s sparkleburst ability to take extra actions when units are wiped out, plus my underestimating wraithguard, left me pretty much tabled by turn 4, so we called it. Still, it was fun!

 

It was my first time using the Open War cards to generate a scenario, and I like the idea. I’m not sure how samey things could get over a large number of games, but 12 deployment setups, 12 objectives, and 12 “twists” does, on the face of it, make for lots of possible combinations of games. The second picture is my Lieutenant against his big evil sparkle thingy – I almost got him, but he triggered his “run away when an enemy is killed” to flee retribution after killing my captain. Boo!

I also played a game of Saga with my Vikings against a friend’s Danes, and that looks like a potentially tactically deep game.

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The battle boards seem to do a good job of differentiating different armies, and allow for a lot of tactical depth – I’m interested to try the game more. In this game, he managed to assassinate my warlord with his, triggering a bunch of abilities to give himself lots and lots of attack dice against me. Pretty one-sided, but still.

And here are some pictures of the venue and games being played:

Pretty typically for how these sorts of things are organized here, we rent out a room at a community center every month and pitch in to cover the cost – it ends up being 500 yen per person. There were a couple more games going on in the morning, and altogether I guess about a dozen people showed up for 40K, Saga, and a table of Strange Aeons.

I also got a few shots of my whole Scythes of the Emperor army – hard to get at home, both for space and lack of natural light at the times I’m free to get the army out and take pictures.

That’s the whole 100-power army, then each detachment: a Spearhead with the predator and two hellblaster squads, a Vanguard with the dreadnoughts and reivers, and a Battalion with intercessors and scouts backed up by inceptors. I think the army is fundamentally viable, I just have to not be stupid around armies that I should keep at arm’s length, like (oh, to pick a random example) an army with lots of harlequins and wraithguard. Oops!

Game Day Report: GTHBA

We had our monthly game day here in Nagoya yesterday, and I guess 8th edition is bringing people out of the woodwork, because we had a full house – partly because we could only reserve a smaller room this month (space for 4 full tables, which we sort of jury-rigged into 2 full tables and 3 2/3 size tables, and still people didn’t get to play), and partly because of the biggest turnout we’d seen in a while.

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I shoulda taken more pictures of the venue – but that’s a 4×4 table for gorkamorka in the middle, two slightly-narrow tables for 40K on either end, then there were 2 full tables for 40K in the other half of the room.

My morning game was my first “full-sized” game of 40K, a 100-power level matchup against Necrons.

The mission was the Relic, a winner-takes-all dealio over a central objective, which is nice for Marines with their “defenders of humanity” rule – I was able to get a squad of terminators onto the objective at turn 4, which pretty much sealed the game up. It was a fun game though, although my opponent (who has been away from 40K for a few years) made some sub-optimal decisions, like dropping the monolith in a corner where it couldn’t threaten the objective, and then focusing its shooting on the small tactical squads near it rather than the predator and full-to-bursting rhino that were more pressing threats. Still, it was nice to get the boys on the table, and a good game against a good opponent is always fun. I also got to line up my whole force and take a better picture than I was able to the other day.

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The army worked pretty well – double dreadnoughts are a force to be reckoned with, and absorb a ludicrous amount of fire while still retaining the ability to chainfist things in the face. I’m looking forward, though, to replacing my 5-strong tactical squads with primaris, and need to figure out how to use the sternguard better – they did all right this game, teaming up with the captain and a lieutenant, but I fear they didn’t get their points back.

In the afternoon (and sadly I didn’t get pictures) we had a team game for lack of free tables, 50 power each, my scythes and my friend Justin’s ultramarines versus eldar and orks. And here’s where I sort of make a face about the direction nu40K is going, as my ally brought Guilliman in his 50-point list, and the ork guy brought a gorkanaut. Not exactly skirmishy. The eldar guy had the ludicrous psychic airplace with the 18″ flamers too, although that was mostly just that particular unit being ludicrous rather than something not fitting into the size of the game. They got first turn and wiped all my infantry off the board – which was disheartening but it ended up OK as I still had the dread team and the reivers to drop in (Vanguard detachment for the win!), and they all did their jobs very nicely – the former mostly through absorbing fire that could have been spent in other places (and also chainfisting some killer kans) and the latter by (as usual) tying up a flank and wiping a couple units out before finally succumbing to casualties – bulking my squad out to 10 may happen sooner rather than later, as the reivers always turn in a workmanlike performance. Guilliman punched the gorkanaut to death, ho hum. But still, the game was fun enough.

I also picked up my half of a starter box, so just in time to finish up my current painting backlog I get some more stuff to do.

To do:

Intercessor squad (2 of 10 painted)

Hellblaster squad (0 of 5 painted)

Inceptor squad (0 of 3 painted)

Primaris command (0 of 4 painted)

Ready to get some hams on tomorrow

Well, I almost made it – I finished up the Predator but not the sternguard sergeant for game day tomorrow. Fortunately (and this is partly why I slacked a bit) I have a vanilla sergeant for the squad, so that’s not critical. Here’s the tank anyway:

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Turned out all right! I actually took a bunch of pictures of my whole 100-power-level army I’ll be bringing, but they mostly just show that I need to invest in a light box and use a tripod. Maybe the former will be a christmas present to myself or something.

We’ll see how tomorrow goes – we only have the room from 9 to 4, so I’m thinking I may ask my opponent in the morning to scale our game down to 75 PL so I can fit in a full game after a lunch break as well. Necrons in the morning, then a new guy who I don’t know what he’s bringing in the afternoon. Wish me luck!